Far Albion Cup


The Far Albion Cup is held on the distant island of Albion, a small, windswept island, shrouded in mist and heavy fog - where it is said that it rains every day! The Chalice, as the ancient F.A Cup trophy is called, is studded with diamonds and crusted with emeralds. The old legend tells about a player, chosen from the old Druids to drink from the Grail, as it says to give immortality... a dubious offer, but for those superstitious players it has become something mythical.


ONGOING TOURNAMENT
Competition Games: 3
A coach can play with any number of their teams, but only one meeting per opposing team. Teams playing in the Minor and Major can not participate.

Endgame: Knock-Out Rounds
The Top 4 teams enters a straigth out elimination cup. In the case of a draw, teams must go to Sudden Death Overtime, and a penalty shoot-out, if this does not result in a winner. If a coach have more than one team in the Top Four, then pick one of the teams to enter Endgame.

Tournament ends 1/7. The Top 4 enters Endgame, last day to play 22/7.



TOURNAMENT ADDON
Waterlogged Weather Conditions
Use the Waterlogged Weather Conditions table for the duration of the match.
Ignore this rule if you are playing at a home stadium.
If a team strike a residency deal with the stadium they just played in, the weather table will be the standard. Its only Waterlogged Weather Conditions during the tournament.

2D6 Result:

2-5 Dazzling Sun: The sun has come out but it is dazzling the players, who hade grown accustomed to the gloom. A -1 modifier applies to all Passing rolls.

6-8 Nice: Light Drizzle: Its raining, but not enough to affect the game. However, roll a D6 at the end of each drive. On a result of 5 or 6, the pitch is flooded and the the following rules apply for the remainder of the game; If a player is Knocked Down while Going For It or Dodging, subtract 1 from the Armor Roll. In addition, when a player recovers from being Stunned, roll a D6. On a 1, they remain Stunned for another turn.

9-12 Brisk Downpour: The heavens have opened! A -1 modifier applies to all Catch, Intercept, or Pick-up rolls. In addition, roll a D6 at the end of each drive. On a result of 3 or more, the pitch is flooded and the the following rules apply for the remainder of the game; If a player is Knocked Down while Going For It or Dodging, subtract 1 from the Armor Roll. In addition, when a player recovers from being Stunned, roll a D6. On a 1, they remain Stunned for another turn.



GLITTERING PRIZES
Far Albion Cup Trophy
The trophy winner will be rewarded with 50,000 gps for to their teams Raising Funds.

Gulp of the Grail
A "lineman" player from the winning team gains the Regeneration, Stand Firm and Take Root skill permanently, unless they already has the skill, with an increased value of 20,000 gp. In addition to this, delete all permanent (even if a player died during this match) and niggling injuries. Any player already awarded with a rare prize or has a sponsorship deal cannot gain this benefit.





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