Star Player Special Rules |
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'Big' Jobo Hairyfoot
Playing Dirty Once per game, when Jobo commits a Foul action, you may apply an additional +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
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'Rotten' Rick Bupkeis
I was trying to help him up... Once per game, if Rick is Sent-off, you may apply a +1 modifier to the D6 roll when attempting to Argue the Call.
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Akhorne the squirrel
Blind Rage Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill.
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Anqi Panqi
Temple Guard During opponent's turn, any Standing Saurus team-mates, that occupies a square adjacet to Anqi gains the Stand Firm skill, as long as Anqi himself is Standing.
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Asperon Thorn
Seasoned Veteran Asperon can not be affected by any Weather result, just treat it as if he played under Perfect Conditions (4-10).
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Barik Farblast
Blast It Once per game when Barik Farblast uses the Hail Mary skill, he may reroll any scatter results for determining where the ball lands, and any friendly player attempting to catch the ball gains an additional +1 modifier to the roll.
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Bertha Bigfist
Big is Beautiful A team that includes Bertha gains one extra Temp Agency Cheerleader for the game. However, if Bertha is removed from play, it is lost.
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Bilerot Vomitflesh
Putrid Regurgitation Once per game, Bilerot may use the projectile vomit special action. This may still be used even if Bilerot has already performed a block action this turn.
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Bo Gallanté
Flamboyant Behavior Once per game, Gallanté may gain the Fumblerooskie skill. You must declare this special rule is used when Gallanté is activated.
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Boa Kon’ssstriktr
Look Into My Eyes Once per game, if Boa starts his activation Marking an opposition player with the ball, he may roll a D6. On a 1, nothing happens. On a 2+, the opposition player loses possession of the ball, Boa immediately gains possession of the ball, and Boa's activation immediately ends.
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Bomber Dribblesnot
Kaboom! Once per game, if an opposition player catches a Bomb thrown by Bomber, you can choose to have it explode immediately rather than rolling to see if the player can throw it again.
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Boomer Eziasson
Ordnance Solutions Once per game, when Boomer throws a Bomb, he may apply an additional +1 modifier to either the Armour roll or Injury roll made against any player hit by the explosion. This modifier may be applied after the roll has been made. However, you must declare this special rule is being used when Boomer is activated.
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Brick & Grotty
Two for One Brick and Grotty must be hired as a pair and count as two Star Players. However, if either Brick or Grotty is removed from play due to suffering a KO'd or Casualty result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait.
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Bryce 'The Slice' Cambuel
Ghostly Flames Once per half, when Bryce makes the Chainsaw Attack Special Action as part of a Blitz action, he may add +4 to the Armour roll against an opponent rather than +3.
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Bulla Shardhorn
Bradawlsharpen Antlers Once per game, when Bulla makes the Stab Attack Special Action as part of a Blitz action, he may add +2 to the Armour roll against an opponent. This modifier may be applied after the roll has been made.
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Cindy Piewhistle
All You Can Eat Once per game, Cindy may perform two Throw Bomb Special actions rather than one; though she must commit to doing so before making the first action. If she does, immediately after performing the second Throw Bomb Special action roll a D6. On a 1-3 Cindy is immediately Sent Off.
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Count Luthor Von Drakenborg
Dominion Once per game, Luthor may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
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Crazy Igor
Tough as Nails Armour or Injury rolls made against Crazy Igor cannot be modified, either from Mighty Blow or Claws.
In addition to this, Igor may only play for Chaos Renegades and Vampire.
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Curnoth Darkwold
Artful Assailment Once per game, when Curnoth performs a Block action on its own, or as part of a Blitz Action, he may re-roll a single Block dice.
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Deeproot Strongbranch
Reliable If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely.
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Dolfar Longstride
Perfect Punt Once per game, when Dolfar makes the kick - after rolling the dice for deviation, he can choose to modify the roll of either the D6 and the D8 by +1 or +2, or - 1 or - 2 if he wish, to a minimum of 1 and a maximum of 8.
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Drull and Dribl (Skink Sidewinder)
A sneaky pair Dribl and Drull must be hired as a pair and count as two Star Players. Additionally, whenever Dribl or Drull perform either a stab or foul action against an opposition player marked by both Drible and Drull, they may apply a +1 modifier to the injury roll.
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Eldril Sidewinder
Mesmerizing Dance Once per game, Eldril may re-roll a failed Agility test when attempting to use the Hypnotic Gaze trait.
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Elijah Doom
Unbreakable Anchor During opponent's turn, any Standing Lineman team-mates, that occupies a square adjacet to Elijah gains the Stand Firm skill, as long as Elijah himself is Standing.
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Estelle la Veneaux
Baleful Hex Once per game, at the beginning of Estelle's activation, choose an opposition player within five squares and roll a D6. On a 2+ the chosen player loses their Tackle Zone and cannot be activated until the end of the opposition's next team turn.
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Fezglitch
Plague Censer Once per game, when an opposite player is Knocked Down as the result of a Block action performed by Fezglitch, you may apply an additional +2 modifier to the Armour roll. This modifier may be applied after the roll has been made.
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Flint Churnblade
Excellence Engineering Once per half, Flint may re-roll a failed 'kick-back' result when performing a "Chainsaw Attack" special action.
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Frank 'n' Stein
Brutal Block Once per game, Frank makes an injury roll against an opponent as a result of a Block action, he may choose to add an additional +1 modifier to the Injury roll. This modifier may be applied after the roll has been made.
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Fungus the Loon
Whirling Dervish Once per activation, Fungus may re-roll the D6 when determining which direction he moves in.
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G'Ral Blodschücker
Plain Hungry Once per game, when G'Ral is using his Wrestle skill, place opponent player Stunned instead of just Prone.
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Glart Smashrip
Frenzied Rush Once per game, when, Glart performs a Blitz action, he may gain the Frenzy skill, You must declare this special rule is being used when Glart is activated. Glart may not use the Grab skill during a turn in which he uses this special rule.
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Gloriel Summerbloom
Shot to Nothing Once per game, when Gloriel performs a pass action, she may gain the Hail Mary Pass skill, You must declare this special rule is being used when Gloriel is activated.
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Glotl Stop
Primal Savagery Once per game, when Glotl fails an Animal Savagery roll, it may lash out at an opposition player rather than a team mate.
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Gobbler Grimlich
Mutant Toad Once per game, Gobbler may re-roll a failed Agility test when attempting to jump over a Prone or Stunned player, or to Leap over an empty square or a square occupied by a Standing player.
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Grak and Crumbleberry (The Duo)
Two for One Grak and Crumbleberry must be hired as a pair and count as two Star Players. However, if either Grak or Crumbleberry is removed from play due to suffering a KO'd or Casualty result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait.
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Grashnak Blackhoof
Gored by the Bull Once per game, when Grashnak performs a Blitz action, Grashnak may roll one additional Block dice against the opposition player, regardless of the opposition player’s Strength, to a maximum of three Block dice. If Grashnak performs a second Block action due to the Frenzy skill, the second Block action will also benefit from this rule.
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Gretchen Wächter 'The Blood Bowl Widow'
Incorporeal Once per game, after making an Agility testo to dodge, Gretchen may choose to modifiy the dice roll by adding her strength characteristic to it.
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Griff Oberwald
Consummate Professional Once per game, Griff may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
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Grim Ironjaw
Slayer Once per game, when an opposition player with a strength characteristic of 5 or more is Knocked Down as the result of a Block action performed by Grim, you may apply an additional +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
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Grombrindal, The White Dwarf
Wisdom of The White Dwarf Once per team turn, when one of Grombrindal's team-mates that is in an adjacent square is activated, that player gains either the Break Tackle, Dauntless, Mighty Blow (+1), or Sure Feet skill until the end of their activation.
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Guffle Pusmaw
Massive Maw Once per opponent's turn, Guffle may force the opponent to re-roll the D6 when rolling for the Foul Appearance mutation.
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Hakflem Skuttlespike
Treacherous Once per game, if a team-mate in an adjacent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be knocked Down and Hakflem may take possession of the ball. No Turnover is caused as a result of using this special rule.
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Headsplitter
Ravaging Rage Once per game, Headsplitter may perform a third Block, if possible due to his Frenzy skill. If it's a Blitz action, performing a third Block will also cost him one square of his Movement Allowance. If Headsplitter has no Movement Allowance left to perform a third Block action, he must Rush to do so. Declare you are using this special rule after Headsplitter has performed a second block action.
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Helmut Wulf
Old Pro Once per game, Helmut may use his Pro skill to re-roll a single dice rolled as part of an Armour roll.
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Horkon Heartripper
Pursue a contract... At the start of the game, you may nominate an opponent player to be a "contract". During the rest of the match, Horkon may apply an additional +1 modifier to either the Armour roll or Injury roll and the Casualty roll (for any Stab Action, Block Action or Foul Action) for the nominated player. This modifier may be applied after the roll has been made. In addition to this, Horkon may choose to re-roll the D6 when rolling for the Shadowing skill against the nominated player.
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Hthark the Unstoppable
Trample Once per game, when an opposition player is Knocked Down by Hthark as the result of a Blitz action, he may immediately commit a free Foul action against the Knocked Down player. Hthark must be Standing after the block dice result has been selected and applied, and must occupy a square adjacent to the Knocked Down player. If Hthark still has Movement Allowance left, he can keep moving after this action is done.
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Hubris Rakarth
Team Captaincy A team that includes Hubris gains an extra Team re-roll for the first half of the game. If this Team re-roll is not used during the first half, it may be carried over into the second half. However, if Hubris is removed from play before this re-roll is used, it is lost.
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Ivan 'The Animal' Deathshroud
Scourge of the Dwarves Ivan may add +1 to the Armour roll against any player from Worlds Edge Superleague teams.
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Ivar Eriksson
Raiding Party Once per drive, whenever Ivar begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player.
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Jordell Freshbreeze
Mind-Boggling Dexterity Once per game, Jordell may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
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Karla Von Kill
Indomitable Once per game, when Karla successfully rolls to use her Dauntless skill, she may increase her strength characteristic to double that of the nominated target of her Block action.
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Kiroth Krakeneye
Helm of the Kraken Once per game, Kiroth may choose to re-roll the D6 when rolling for the Tentacles skill.
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Kreek Rustgouger
I'll Be Back! The first time in a game that Kreek would be Sent-off as per the Secret Weapon trait, he is not Sent-off and instead may continue as part of the game.
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Lewdgrip Whiparm
Slaaneshi Champion Once per game, after making a Passing Ability test to perform a Pass Action, Lewdgrip may decide to modifiy the dice roll by adding his strength characteristic to it.
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Lord Borak the Despoiler
Lord of Chaos A team that includes Lord Borak gains an extra Team re-roll for the first half of the game. If this Team re-roll is not used during the first hald, it may be carried over into the second half. However, if Lord Borak is removed from play before this re-roll is used, it is lost.
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Lucien and Valen (The Twins)
Two for One The Swift Twins must be hired as a pair and count as two Star Players. However, if either Lucien or Valen is removed from play due to suffering a KO'd or Casualty result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait.
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Madcap Miggz
Squig Hopper Once per game, Madcap may re-roll a failed Agility test when attempting to jump over a Prone or Stunned player, or to Leap over an empty square or a square occupied by a Standing player.
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Maple Highgrove
Wrapping & Writhing Once per game, Maple may choose to re-roll the D6 when rolling for the Tentacles skill.
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Max Spleenripper
Maximum Carnage Once per game, after Max performs a Chainsaw Attack Special Action, he may immediately perform another Chainsaw Attack Special Action that targets a diffrent opposition player.
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Mighty Zug
Crushing Blow Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Zug, you may apply an additional +1 modifier to the Armor roll. This modifier may be applied after roll has been made.
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Mordrix Hex
Hag Queen Once per game, when Mordrix makes an Injury roll against an opponent as a result of either a Block action or a Foul action, she may choose to add an additional +1 modifier to the Injury roll. This modifier may be applied after the roll has been made.
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Morg 'n' Thorg
The Ballista Once per game, if Morg fails the Passing Abilty test when making a Pass action or a Throw Team-mate action, you may re-roll the D6.
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Neddley Verrüca
Celebrity Stylist Once per team turn, when one of Neddley's Altern Forest Treeman team-mates or Deeproot Strongbranch is in an adjacent square is activated, that player gains the Pro skill until the end of their activation.
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Nobbla Blackwart
Kick 'em while they're down! Once per game, Nobbla may use the chainsaw Attack Special action against a prone or stunned opposition player. This does not count as a foul action and so Nobbla cannot be sent-off when using this ability.
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Prince Moranion
Dragon Prince Once per game, when a player from either team performs a Pass action, after the range has been measured and the target square declared - Moranion may immediately move up to 3 squares, even if he already have been activated this turn. If Moranion Falls Over during this move, it is a Turnover.
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Puggy Baconbreath
Hafling Luck Once per game, Puggy may re-roll one dice that was rolled either as a single dice , as part of a multiple dice roll, or as a part of a dice pool (this cannot be a dice that was rolled as part of an Armour, injury or Casualty roll).
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Ramtut III
Tomb Rot Once per game, if an opponent player suffers a Casualty result on the Injury table, Ramtut may apply an additional +1 modifier to the Casualty roll. This modifier may be applied after roll has been made.
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Rashnak Backstabber
Cutthroat Once per game, if a team-mate in an adjacent square to Rashnak is in possession of the ball when Rashnak is activated, that player may immediately be Knocked Down and Rashnak may take possession of the ball. No Turnover is caused as a result of using this special rule.
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Ripper Bolgrot
The Thinking Man's Troll Once per half, Ripper may re-roll one dice that was rolled either as a single dice , as part of a multiple dice roll, or as a part of a dice pool (this cannot be a dice that was rolled as part of an Armour, injury or Casualty roll).
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Roxanna Darknail
Burst of Speed Once per game, Roxanna may attempt t Rush three times, rather than the usual two. declare you are using this special rule after Roxanna has rushed twice.
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Rumbelow Sheepskin
Ram Once per game, when an opposite player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
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Scrappa Sorehead
Yoink! Once per game, when Scrappa attempts to interfere with a pass action, he may roll a D6. On a 2+, Scrappa does not need to roll to interfere with the pass action, instead he automatically makes an inyterception and gains controll of the ball.
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Scyla Anfingrimm
Fury of the Blood God Once per game, if Scyla rolls a 1 for his Unchannelled Fury roll after declaring a Block action, instead of applying the usual effects of Unchannelled Fury, Scyla may perform two Block actions instead.
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Sinnedbad
Cleave Once per game, when Sinnedbad performs a Block action (on its own or as part of a Blitz action), he may gain the Dauntless and Mighty Blow (+2) skills. You must declare this special rule is being used when Sinnedbad is activated.
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Skitter Stab-Stab
Weeping Blades Once per game, when Skitter perform a 'Stab' Special action, he may re-roll both the Armour roll and Injury roll.
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Skrorg Snowpelt
Pump Up the Crowd Once per game, when Skrorg causes an opposition player to be removed as a Casualty as the result of a Block action, Skrorg’s controlling coach gains one team re-roll. If this re-roll has not been used by the end of the drive, it is lost.
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Skrull Halfheight
Strong Passing Game Once per game, after making a Passing Ability test to perform a Pass Action, Skrull may decide to modifiy the dice roll by adding his strength characteristic to it.
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Soaren Hightower
Twister Once per half, Soaren performs a Pass action, you may choose to make the opposing coach re-roll a successful attempt to interfere with the pass.
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Swiftvine Glimmershard
Spiteful Sprite Once per game, Swiftvine may choose to perform two Stab actions, each targeting a different player she is Marking. Both Stab actions are performed simultaneously, meaning both are resolved in full.
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The Black Gobbo
Sneakiest Out of The Lot If your team includes the Black Gobbo, you may commit two Foul actions per team turn, provided one of your Foul actions is committed by the Black Gobbo himself.
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Thorsson Stoutmead
Beer Barrel Bash! Once per drive, at the start of his activation, Thorsson may perform a Throw Keg Special action. When he does, select an opposition player within three squares of Thorsson and roll a D6. On a 3+, the player is immediately Knocked Down. However, on a 1, Thorsson is Knocked Down instead.
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Throttlesnot 'The Impaler'
Impale Once per game, when Throttlesnot makes the Stab Attack Special Action as part of a Blitz action, he may add +2 to the Armour roll against an opponent. This modifier may be applied after the roll has been made.
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Tolly Glocklinger
Beloved Bells Once per game, at the start of Tollys activation, he may perform a 'Beloved Bells' Special action. Roll a D6 for each Standing opposing player within 2 squares from Tolly. On a roll of 4 or more, player loses their Tackle Zone until they are next activated, just like a successful Hypnotic Gaze.
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Ugroth Bolgrot
'The other Ripper' Once per game, when Ugroth makes the Chainsaw Attack Special Action against an opposition player with a strength characteristic of 5 or more, he may add +1 to the Injury roll. This modifier may be applied after roll has been made.
In addition to this, Ugroth may never play together with Ripper Bolgrot.
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Varag Ghoul-Chewer
Crushing Blow Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Varag, you may apply an additional +1 modifier to the Armor roll. This modifier may be applied after roll has been made.
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Wilhelm Chaney
Savage Mauling Once per game, when Chaney makes an injury roll against an opposing player, he may choose to re-roll the result.
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Willow Rosebark
Indomitable Once per game, when Willow successfully rolls to use her Dauntless skill, she may increase her strength characteristic to double that of the nominated target of her Block action.
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Withergrasp Doubledrool
Watch Out The first time each half that Withergrasp is the target of an opposition player´s block action, he counts as having the dodge skill.
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Zara the Slayer
Stakes Zara may add +1 to the Armour roll when she make a Stab attack against any player from Sylvanian Spotlight teams.
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Zolcath the Zoat
Excuse me, are you a Zoat? Once per game, when Zolcat is activated, he may gain the Hypnotic Gaze trait. You must declare this special rule is usedwhen Zolcatis activated.
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Zzharg Madeye
Blunderbuss Once per game when Zzharg uses the Hail Mary skill, he may reroll any scatter results for determining where the ball lands, and any friendly player attempting to catch the ball gains an additional +1 modifier to the roll.
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